A couple of suggestions to fix issues

There’s been an issue with players team killing to the point where the game marks them as team killers. At this point it is impossible to get their name(s) other than getting up close or killing them. I’ve even seen some cases where the game doesn’t give the name of the tker in the chat. Instead it says the victim forced respawned. If we could please have a way to identify these people that would be awesome.

On that topic if there is a way to tell what positions people are in in vehicles that would be awesome. I’ve been able to look at map and see the driver and then if theres only one other person, look at the vehicle and I’ll typically get the name of the other person. But if theres more than 2 you can only tell positions by hopping in.

If we could have a way to block off the cheetahs that would be awesome. Just put some hescos with breaks in between around it (small enough so that a bobcat can get close enough to rearm it). Another idea I had is restrict the driving ability to pilots only and keep it so anyone can gun. That way it is in a good enough position to defend base and anyone can defend and if it needs to be in a better position then a pilot can do it.

Finally, we can’t really block off bobcats because they need to be mobile but again maybe restrict who can drive them. On the carrier and airfield it’s obvious enough that pilots should have the ability to drive them (exclusively from everything I’ve seen in my time here). At main base hq, I can’t think of a way for say a tank person to be able to move the bobcat and have pilots be the only ones driving it. So maybe keep it so pilots can only drive bobcats (vehicles can limp their way to it by getting a repair specialist to get them moving or they can get a pilot to lift them). There’s always enough pilots, there’s normally at least one competent one that can help out and they are more trustworthy because they’re around, they’re on TeamSpeak, and they seem to behave better.

A couple of the items that you mentioned can be fixed, and a couple can not.

players team killing to the point where the game marks them as team killers. At this point it is impossible to get their name(s) other than getting up close or killing them.

This is fixable.
@Claws can we consider using " player addEventHandler [“HandleRating”, {0}]; " to prevent players from switching sides due to TK’s. I thought there might be another why to prevent negative ratings using a setting in the description.ext, but I can not find my notes that refer to the setting.

On that topic if there is a way to tell what positions people are in in vehicles that would be awesome.

We have tried this and it did not work well. We may be able to look into another solution.

Another idea I had is restrict the driving ability to pilots only and keep it so anyone can gun. That way it is in a good enough position to defend base and anyone can defend and if it needs to be in a better position then a pilot can do it. If we can’t do this, at a bare minimum can we do something about cheetahs going off the carrier deck, it’s the trolls new thing. I have no way to recover it and it wont respawn.

We know this is an issue, but we choose to deal with it as admins, as the solution would lower server performance. We can get rid of the cheetah on the carrier and add additional static guns i.e. Praetorian ,Spartan SAM, Centurion SAM. The concern we have had in the past is the UAV operator shooting from the carrier to the player spawn. Will discuss in the next admin meeting.

Finally, we can’t really block off bobcats because they need to be mobile but again maybe restrict who can drive them

We had the Bobcats configured this way for a while, and it was causing some issues so we reverted back. We also have the performance issue to take into account any time you restrict access to a vehicle, but we can discuss this in the next admin meeting as well.

Claws - I found my notes -

When the rating gets below -2000, the unit’s side switches to “ENEMY” (sideEnemy) and the unit is attacked by everyone.(see Rating Values)

If you sent “minScore = 0;” in the description.ext it will prevent players from switching to enemy. This also will fix an issue that if a player with a rating less than 0 enters a vehicle it prevents other players from getting in.

yeah using player addEventHandler [“HandleRating”, {0}]; will be equal to player addEventHandler [“killed”, { then set killer to array , addaction to the victim punish ; if number kill pass , like 3 , player will be banned till server restart }];

Right now when a player kills to many players, the admins can not see their name on the map anymore, because they switch to unknown or OPFOR.

By setting “minScore = 0;” in the description.ext they player will never switch to unknown or OPFOR.

This would help the admins identify a player when they TK.

cool will be added to the description