Zeus Missions are the great. It allows any player to create fantastic missions such as, assassinations, special operations, combined arms, convoys, and full blown assaults. But, it does not come without its flaws. I believe the Eden Editor should be apart of the NAK server in some shape or another, here’s why.
Starting a Zeus op has many issues. From what I have observed of normal operations; it takes 20 to 30 minutes to create a mission, 20 minutes to get people/get leadership, 5 minutes to fix issues and bugs, and 1 hour to play. Half of the prep time is people stuck in the arsenal, playing tactical Barbie Doll; while they sit in complete silence until someone volunteers to be a leader. This is absolutely ridiculous.
Creating a Zeus op can be even worse. As a Zeus, you are required to put up with the Players, the AI, game restrictions, server requirements, bugs, and so much more. Pressure is put on the Zeus to handle these without fail. At its current state, with the time requirements and restrictions, Zeus is focused on quantity over quality.
This is not to say every Zeus mission is bad. There are absolutely FANTASTIC Zeus’ in NAK, especially the admins. NAK Ops, Custom Campaigns, PVP ops, and even meme ops can be a blast. The only issue is there can be so much more put into a mission if time and game restrictions weren’t in the way.
The Eden Editor
for the past 2 weeks, I have been learning the mechanics of the game as well as scripting (I am well rounded in programing, so it comes as second nature). From this, I have come to the conclusion, by ALL measures, Eden is simply better. This is obvious to many people, but unrecognized. The amount of detail that can be put into an operation is unparoled compared to that of Zeus. I’m not talking more objects or skin follicles on an AIs model. I’m talking creative detail. Actual Quick reaction forces that aren’t just spawned in over the rainbow. Actual Tank divisions that don’t suddenly pop into existence on top of the players. And Actual mission objectives that can be done WITHOUT the Zeus present. Here’s an example: In the Tanoa server, Tac Tuesdays specifically, AI respawn functionally to the players decision. If the players take too long, the AI let them know. If the players have moved in to a high priority target, so will the AI.
Controlling the airspace can be a legitimate function rather than having 6 random friendly jets laying waste to the ground, or a random gun run from an A-10 that just so happened to be nearby, only to be never seen again. Many times in while playing Zeus, I hear this…
" briefing jargen → mission start → 10 minutes in the mission Command: ‘Oh btw, squad you guys have mortars n planes now lol XD’. "
It forms as a function to make Zeus missions “easier” if the players are struggling. With the Eden Editor, Players can start with fire support and have it through the entire mission. Using triggers, you can set timers on that support, and let your players know that they have an asset that can be used effectively for the time being.
Loadouts can be pre-made, which completely eliminates the long minutes spent in the arsenal and, the need for players to ask “wHat ArE tHe ReStTiCtIiOnS” when the are in BOLD TEXT ON THE MAP.
Lastly, here is my absolute favorite part of the Eden Editor. You can make a mission, save it, then turn off your computer. It can be absolutely INFURIATING to create a large mission, only to have to wait an hour for enough people to join. That time restraint is completely removed because, you can always have a mission on the backburner. Missions can be scheduled reliably. You could go as far as repeating the same mission file in case the players want to approach it differently, or if the mission had to end abruptly. No doubt, Eden Missions take 2, 3, 5, even 10 times longer to create than Zeus missions. But it will always be on the mission creators time. No one else has to wait, no more virtual Barbie.
Issues With Eden
Like Zeus, Eden has problems. There will still be bugs. There will always be bad missions. Not everyone knows how to use the editor; that is why people chose Zeus over creating public missions. Unlike Zeus, Eden missions can’t be run on and off 24/7. Eden is complex. Many modules, behaviors, and scripting is limited by the capabilities of the user. I myself, have only scratched the surface of what Eden is capable of. That still does not discount the people who DO know how to use it. I know for a fact, there are people in NAK that can make incredible missions using the Editor, and I think it has to be shared.
This message is primarily directed towards the admins of NAK.
I am not knowledgeable of how to run a server.
I have a great deal of respect to everyone who helps keep this server going, especially the admins.
I have no ground to speak on how you base your rules and management.
Many of the points I have made have definitely already been said by other people before, or considered by server admins. I think this should be questioned seriously.
The likelihood of this being met with a single paragraph response is high, that which I am fine with.
Please, take a step back, try to make an in depth mission on the Eden editor, then try to recreate it in Zeus.
I believe there is merit to this argument, and I will stand by it.
I would love any feedback/criticism on my argument. It would be greatly appreciated.
Zeus Good, Eden Better