Perhaps I’m just stubborn, but because of my enjoyment and challenge of low altitude Heli flight in Arma, which does it so well, I continue to operate in what seems to be the rapidly disappearing task of Heli troop transport.
As long as Armor exists in the game there will be a necessity for heli transport, but lugging and dropping sling loads of armor around the map makes for a rather blah experience for the heli pilot, and this is a game after all. It should not feel like merely a “job.”
So, I continue to suggest changes to game play that might help to preserve and enhance the Heli transport role. Over time I have learned that there are usually server restrictions associated with rejection of many ideas, but I keep trying.
Since having achieved NAK Elite status of late I can not help but notice that when I land at Infantry base the Elite badge showing on the side of my Heli seems to engender more of a sense of trust in infantry players to take a chance and board up for a lift to the AO. Lately however, It seems that 90% of the time I am taken out by enemy air assets (and sometimes ground-based AA) before I reach my carefully-chosen LZ. In my mind I am left thinking - “well, there’s another load of willing infantry who will just HALO in next time because, even though the pilot seemed very capable, you can still rarely make it to the AO without being blasted from the sky.”
And this is with me flying a very risky nap-of-the-Earth profile, requiring a high level of attention and observation that, even so, finds me occasionally snagging an unseen wire and taking my passengers out with me! And this is where I would like to see a change, that I don’t believe would affect server performance:
Use scripting to reduce or eliminate the ability of enemy air (and ground-based AA) to discover and target transport Heli’s flying below a certain indicated altitude.This altitude would have to be set somewhat conservatively, so as not to penalize novice or less skillful flyers. Many would not be capable of flying at the extreme (and risky) altitudes I currently use to try and avoid enemy assets.
This would not be unrealistic, as in the real world, low-flying aircraft are quite often buried in ground clutter on radar screens and cannot be easily seen or targeted. How about it?