After reading through everyone’s highlights, I see a couple major points that would not solve all of the highlighted points, but I believe would lead to solving the largest gripes. Personally I believe that the majority of the frustrations here stem from slow starts, and delays that result in frustrations that stand out far more during the actual op, as it just eats away at time. I personally have been to two nak ops as of recent memory, both of which started well past the initial start time, and resulted in me leaving early, because I planned for a 2 hour op and had made plans at 7pm such as dinner or whatever it may be. The key here is real life does happen, but having flexibility is a key aspect that we do not seem to embrace, we are community based player base, not a milsim group, with a vast majority of players being more casual. That being said, flexibility is something that we as a community can embrace, and agree to, if a zeus needs more time or RL happened, just say so, I believe everyone would rather the zeus have the proper time to create a fully fleshed out op, than be forced to run through as fast as they can while everyone waits. That being said, the zeus MUST be honest with the players, and say come back in 30, or at the very least, start time will not be for 30. Both ops that I was in attendance for started late, and we were just told over and over again its almost ready, but the delays were there regardless, I would much rather be told to come back in 30 and then jump in and get going within 10-15, than be told nothing at all, and just sit around for 30-45 minutes while we wait. The delays are only compounded in frustration when if I join and have been waiting for 30 minutes for an op to begin, and someone else joins at the 30 minute mark and we get to join in since we still have not started, that’s just a kick in the face to every player that has been patiently waiting. Granted if the op has not started, telling them no you may not join, is pointless, if its not started, then why bother saying no, but its still the concept that prevails here, being that players that show up right before the op actually starts, get a far greater experience than those who wait extended periods of time for the op.
This all combines into the frustrations that we have outlined in the above sections, where after waiting 30 minutes for an op to get underway, and seeing players showing up late, and wasting our own time waiting, we are now wanting to get into the action, but we have to wait for commands orders, or wait for the TL’s instructions, or wait for everyone else to respond to the TL, or whatever it may be, frustrations can compile very quickly into being a much bigger deal than they really are. If I just waited 30 minutes and am now waiting on everyone to get into the car, and then waiting for every squad to get situated around the AO, the frustration rises, as why could this not have all been done 15 minutes ago, if we are taking 5-10 minutes just to get setup in position, why could this not be done in the mean time.
I truly believe that if we remove the delays in start time of the actual op, the rest of the frustrations mentioned would still be present, but not be anywhere near as noticeable as they are now. This starts with a mandatory start time, lock the TS channel at 15 after, briefing begins and that’s it. Players that join after that point wait for a reasonable point in the op to be inserted within a waiting room channel. When that point is reached they can be inserted with a pasted loadout onto their body, and then they can be moved into the channel and quickly disbursed into the squads that need them. If an Op will not be ready at 15 after, the zeus needs to announce that, give an ETA, and players can choose from there whether they wait or join Altis in the meantime. Once that ETA is announced, that stands firm as the new start time, this should also be kept in mind that a player that joins 2 minutes before the briefing should be treated the exact same with a pasted loadout, and get in line. Any player that wants to edit their loadout, or have a choice, should make the effort to show up 15-20 prior, in order to secure their loadout and preferences.
If we can manage to do anything like what I mentioned in the above section, I personally think it would result in most of the frustrations being greatly reduced, as well as a much smoother op all around. While we are not a milsim group to any extent, having set rules in place around core events such as Nak Ops, can result in a much smoother run event, and greater experiences for the community itself.